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Gaming & Interactive Studio

Next-Gen Game Development & Gamification

From hyper-casual mobile titles and WebGL playable ads to corporate gamification systems and Telegram Mini-Apps, we create interactive experiences that captivate players.

Mobile Games (iOS & Android)

Full-cycle mobile game creation powered by Unity and Godot. We handle gameplay mechanics, level design, physics tuning, cross-platform build pipelines, and App Store / Google Play submissions.

Playable Ads & WebGL

Interactive, lightweight HTML5 ad creatives that let potential customers test-play before downloading or buying. Proven to increase conversion rates by up to 300% compared to static video ads.

Gamification for Business

Boost user engagement, retention, and repeat sales in e-commerce by integrating gamified incentives: loyalty reward points, digital scratch cards, spin-the-wheel promotions, and achievement badges.

Telegram Mini-Games

Harness the viral growth of Telegram Mini-Apps (TMA). We develop lightweight, lightning-fast tap-to-earn, casual puzzle, and community challenges with TON and bot API integrations.

Game Art & 3D Assets

From initial concept sketches and character modeling to fluid animations, custom sound effects, and UI hud styling — built with high-fidelity workflows and AI visual generation pipelines.

Monetization Strategy

Structuring sound in-game economies: balancing rewarded video placements, interstitial ad frequencies, In-App Purchases (IAP), and battle pass progression to maximize player lifetime value.

Tech Stack

Built on Industry-Leading Engines

We deploy production-tested game engines tailored to project complexity and target platforms:

  • • Unity (C#): The world-standard engine for cross-platform 2D & 3D mobile games with robust asset management.
  • • Phaser & Pixi.js: Ultra-lightweight WebGL frameworks for in-browser instant games and high-converting playable advertisements.
  • • Node.js & WebSockets: Real-time multiplayer synchronization, player matchmaking, and authoritative leaderboard servers.
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Starman Game Architecture